Make sure to experiment with walls they cost very little mana to build, but a few careful walls at key points on a level can turn a chaotic layout to your favour. To build, you need mana, which both replenishes slowly over time and with every kill more powerful gems and structures like shrines and amplifiers naturally cost more to make, but don't ignore simple traps or the potentially deadly power of a Gem Bomb. Gameplay remains the same monsters of varying types and abilities will approach the orb on the map by means of the meandering pathways, and it's your job to place gems, which attack and otherwise hamper progress, in towers and traps at strategic points along the way. Now, GemCraft Labyrinth has just hit, and this latest installment promises to be every bit as engrossing as the previous titles. With its combination of strategy and RPG elements, GemCraft has always offered up surprisingly deep gameplay in one simple-looking package, apparently expressly designed to make you lose time. GameInABottle knows how to do tower defense, and they know how to do it quite well just look at the GemCraft series and the trail of lost productivity and addicted gemsmiths its left in its wake.
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